Venezia
version 1 - without labels
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Every campaign needs a city for the PC's to call home, a place to buy supplies, sell loot, find training and perhaps most importantly, to listen for rumours of adventure. For my players the City State of Venezia fulfills that function, modelled after the state of Venice and inspired by the maps from Assassins Creed II, I moved the city to a river mouth so it could dominate a trade route and have slowly been fleshing out its districts and history.
Not sure how it will go...but the map above is a start.

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