Tuesday, July 05, 2011

ACW - A Bridge Too Far

So Thomo (of the hole fame*) stopped by to help christen the table, since the hexes are nearly all finished, or at least enough of them to play on are. I set up a small ACW scenario for no other reason as its one of the only periods in which I have both sides for an engagement.

Basically a reinforcement action with a bridge choke point to slow the attack enough it seems, and with a lucky roll (or unlucky from my POV) that ensured early reinforcements and a loss for my first battle on home turf as my troops could not get a solid footing on the far side of the bridge and were driven off much the same as 2 Para half a world away and in some future conflict.


Being a typical war-gamer, a single game has reignited my interest in ACW, and thus I spent the morning locating some more Union guns, another Union Bde, as well as a few more generals for both sides along with a whole pile of "dead" to turn into the all important casualty/morale markers.

Not to mention that I think I really need some train track...if only to offer another reasonable objective for scenarios. ~grin~

* Have to wonder if it's as nice as a Hobbit hole or something dark, dank and nasty...

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